Incendiary Lass Reboot
I started up a new version of Incendiary Lass on Virtue in City of Heroes this weekend. I'm kindof interested in seeing the progress from scratch again ... we'll see how long it lasts.
From level 1 to 5, things were very easy. I basically did the missions on autopilot. It would have been very difficult to get defeated. As a mutation character, I got the Find the Crate and the Painting Thief Council missions. As is also usual with a mutation character, I ran out of missions halfway through level four and had to street hunt.
I've noticed the distribution of foes has changed a little in Atlas. There are a lot more Vahzilok around. In fact, my normal hunting ground for the Atlas Security Chief Hellion street hunt mission was largely populated by Vahz.
I finally hit level 5 and took the Toothbreaker mission from my Kings Row contact. That mission was followed up with two police band missions: one Circle of Thorns and one Council.
Even though my difficulty is set to the default Heroic, these missions were almost entirely populated by spawns comprised of two +1 minions and one +2 lieutenant. With Temp Invuln and Dull Pain alone, I simply can't survive these encounters without using inspirations. In fact, the CoT mission spawns required multiple inspirations especially when Dull Pain was down.
Interestingly enough, three even-level minions or even three +1 minions pose little no problem. Changing one of those +1 minions to a +1 lieutenant makes things that much harder.
I hit level 6 right at the end of my Circle of Thorns policeband mission after defeating the Madness Mage boss. I picked up Swift, taking my build to:
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Incendiary Lass: Level 7 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Flight
Hero Profile:
Level 1: Temp Invulnerability -- Empty(A), Empty(3), Empty(3)
Level 1: Scorch -- Empty(A)
Level 2: Dull Pain -- Empty(A), Empty(5), Empty(5)
Level 4: Combustion -- Empty(A)
Level 6: Hover -- Empty(A)
From level 1 to 5, things were very easy. I basically did the missions on autopilot. It would have been very difficult to get defeated. As a mutation character, I got the Find the Crate and the Painting Thief Council missions. As is also usual with a mutation character, I ran out of missions halfway through level four and had to street hunt.
I've noticed the distribution of foes has changed a little in Atlas. There are a lot more Vahzilok around. In fact, my normal hunting ground for the Atlas Security Chief Hellion street hunt mission was largely populated by Vahz.
I finally hit level 5 and took the Toothbreaker mission from my Kings Row contact. That mission was followed up with two police band missions: one Circle of Thorns and one Council.
Even though my difficulty is set to the default Heroic, these missions were almost entirely populated by spawns comprised of two +1 minions and one +2 lieutenant. With Temp Invuln and Dull Pain alone, I simply can't survive these encounters without using inspirations. In fact, the CoT mission spawns required multiple inspirations especially when Dull Pain was down.
Interestingly enough, three even-level minions or even three +1 minions pose little no problem. Changing one of those +1 minions to a +1 lieutenant makes things that much harder.
I hit level 6 right at the end of my Circle of Thorns policeband mission after defeating the Madness Mage boss. I picked up Swift, taking my build to:
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Incendiary Lass: Level 7 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Flight
Hero Profile:
Level 1: Temp Invulnerability -- Empty(A), Empty(3), Empty(3)
Level 1: Scorch -- Empty(A)
Level 2: Dull Pain -- Empty(A), Empty(5), Empty(5)
Level 4: Combustion -- Empty(A)
Level 6: Hover -- Empty(A)
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