Incendiary Lass - Respec
Tiffany,
I know it has been some time since we last spoke. There was a strange magical distubance in the first week of May. For most of the other practitioners I know, it seemed to have no lingering effects. However, the Amulet of Tal'rthar reacted violently. Thankfully, I was able to contact my mother before passing out from the backlash, but I spent a few weeks under her care unable to continue my efforts.
The amulet is no longer quite the same. Its defensive powers have been affected. It no longer appears to provide any inherent defensive benefit from just wearing it. However, when I activate its First Circle auro of protection, the effect seems a bit stronger. Its Second Circle seem unchanged.
I spent some of my downtime further researching Hulgerth's Guide. I was able to adapt some of Hulgerth's theories on Movement Across Earth to speed up my running speed. Its been a great help while running around Paragon City on my various missions. I've also been trying to develop a spell for Movement Through Air. I've successfully been able to hover in the air, but I think its going to require feeding the spell with a bit more magical power in order to accomplish movement. Hovering by itself does seem useful, but my original goal was certainly to get around more easily, so i need to keep working on it.
I respec-ed Incendiary Lass today. She's been on the shelf for some time, while I exercise Gamma Ray, Pale Remedy, and Tiffany. So, here it is:
Exported from version 1.5A of CoH Plannerhttp://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Fiery Melee
01 : Scorch endred(01)
01 : Temp Invulnerability endred(01) damres(3)
02 : Fire Sword endred(02) acc(3) dam(5) dam(7) dam(7) dam(13)
04 : Taunt tntdur(04) tntdur(5)
06 : Swift runspd(06)
08 : Unyielding endred(08) damres(9) damres(9) damres(11) damres(11) damres(13)
10 : Combustion endred(10)
12 : Hover fltspd(12)
14 : Fly Empty(14)
Okay, so I dropped Air Superiority from the build. I just didn't like it. Yeah, its a great power. It does knockdown and all, but I like Fire Sword (I know I'm in the minority there!) and I don't need four single-target attacks in my early teens.
I also dropped RPD. I've been meaning to try the two-slot TI route. It is a little different, but Lass can still stand up to a few yellow-con Trolls for a good while. She takes damage, but she's doing fine without it. In fact, it seems a bit better balanced with End. In the Hollows mission she's currently running, she comes close to running out of end fighting three yellow-con's. That same battle seems to consume about 2/3rds of her health (this was 2 Outcasts and 1 Troll).
One minor change I really love - Swift at lvl 6. Wow! It really makes up for the long grind to lvl 14 for a travel power. Lass is noticably faster. I think i'm going to try to incorporate it as a standard in most of my builds.
I've only been running her through missions for a short time, but i like the change. I think part of why she's been shelved so much lately is i stopped having fun playing her. It seems to be better. The only minor nuisance is she seems to be having trouble with accuracy. I dropped a slot from Scorch, so it lost an ACC enhancement, but i really have a hard time believing one TO would make that much difference.
I should mention, so far, I'm trying to leave Lass a build-from-scratch alt and not bequeath influence on her. So she's having trouble scrounging the influence to get DO's. We'll see how long this policy lasts!
I know it has been some time since we last spoke. There was a strange magical distubance in the first week of May. For most of the other practitioners I know, it seemed to have no lingering effects. However, the Amulet of Tal'rthar reacted violently. Thankfully, I was able to contact my mother before passing out from the backlash, but I spent a few weeks under her care unable to continue my efforts.
The amulet is no longer quite the same. Its defensive powers have been affected. It no longer appears to provide any inherent defensive benefit from just wearing it. However, when I activate its First Circle auro of protection, the effect seems a bit stronger. Its Second Circle seem unchanged.
I spent some of my downtime further researching Hulgerth's Guide. I was able to adapt some of Hulgerth's theories on Movement Across Earth to speed up my running speed. Its been a great help while running around Paragon City on my various missions. I've also been trying to develop a spell for Movement Through Air. I've successfully been able to hover in the air, but I think its going to require feeding the spell with a bit more magical power in order to accomplish movement. Hovering by itself does seem useful, but my original goal was certainly to get around more easily, so i need to keep working on it.
I respec-ed Incendiary Lass today. She's been on the shelf for some time, while I exercise Gamma Ray, Pale Remedy, and Tiffany. So, here it is:
Exported from version 1.5A of CoH Plannerhttp://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Fiery Melee
01 : Scorch endred(01)
01 : Temp Invulnerability endred(01) damres(3)
02 : Fire Sword endred(02) acc(3) dam(5) dam(7) dam(7) dam(13)
04 : Taunt tntdur(04) tntdur(5)
06 : Swift runspd(06)
08 : Unyielding endred(08) damres(9) damres(9) damres(11) damres(11) damres(13)
10 : Combustion endred(10)
12 : Hover fltspd(12)
14 : Fly Empty(14)
Okay, so I dropped Air Superiority from the build. I just didn't like it. Yeah, its a great power. It does knockdown and all, but I like Fire Sword (I know I'm in the minority there!) and I don't need four single-target attacks in my early teens.
I also dropped RPD. I've been meaning to try the two-slot TI route. It is a little different, but Lass can still stand up to a few yellow-con Trolls for a good while. She takes damage, but she's doing fine without it. In fact, it seems a bit better balanced with End. In the Hollows mission she's currently running, she comes close to running out of end fighting three yellow-con's. That same battle seems to consume about 2/3rds of her health (this was 2 Outcasts and 1 Troll).
One minor change I really love - Swift at lvl 6. Wow! It really makes up for the long grind to lvl 14 for a travel power. Lass is noticably faster. I think i'm going to try to incorporate it as a standard in most of my builds.
I've only been running her through missions for a short time, but i like the change. I think part of why she's been shelved so much lately is i stopped having fun playing her. It seems to be better. The only minor nuisance is she seems to be having trouble with accuracy. I dropped a slot from Scorch, so it lost an ACC enhancement, but i really have a hard time believing one TO would make that much difference.
I should mention, so far, I'm trying to leave Lass a build-from-scratch alt and not bequeath influence on her. So she's having trouble scrounging the influence to get DO's. We'll see how long this policy lasts!
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