Incendiary Lass
Atsegine was so grateful for my help she gave me access to her personal library. She keeps her library in a magically disguised apartment in Steel Canyon, which is pretty convenient for me these days. Its a decent-sized library. A lot of great books I've heard about but have never had a chance to read.
In particular, I found a copy of Hulgerth's Guide to Movement Spells. Very interesting. I need to try out some of the spells now that I'm spending a lot of time running back and forth through the various Paragon City neighborhoods.
While I was in Steel, I managed to chat with Wilson Zucco. He had a lead on a warehouse where the Skulls were storing a stash of Superdine. My investigation into magical phenomena in Paragon City is at a bit of a standstill right now, so I agreed to look into it. Besides, I need to get more experience battling those dark energy-handling lieutenants they have.
A couple of Skull missions and a Clockwork mission and Lass made it to level 12. My personal preference for travel powers is Fly, so I had been planning to take Hover. Some interesting discussion on the Tanker forum persuaded me to take Air Superiority, instead. Also, now that Lass is level 12, she can pick up a few DO's. 'Course, she can't afford many, but I wanted to get some Endurance Reduction DO's to see if they would help with my End problems.
I did some basic swag-math to see how beneficial they'd be. CoH Planner tells me my net end gain with TI+UY running is 0.92 end/s. With an attack chain of Scorch-AirSup, its a loss of 2.15/s vs. 2/s - that's 13.5 attack cycles vs. 15.5 attack cycles before full end drain. Not really a big difference. Of course, this is all pretty rough.
I will say, after doing a mission with Air Superiority, I regret not looking into it sooner. I've replaced Brawl with it in Power Slot 1. Its pretty quick, not too costly, and the knockdown affect is nice. It doesn't do great damage, but at these levels, i'm not doing great damage anyway. I'm kindof regretting not picking it instead of Fire Sword at lvl 6. If I had done that, I could have picked up Swift to start towards Stamina already.
In particular, I found a copy of Hulgerth's Guide to Movement Spells. Very interesting. I need to try out some of the spells now that I'm spending a lot of time running back and forth through the various Paragon City neighborhoods.
While I was in Steel, I managed to chat with Wilson Zucco. He had a lead on a warehouse where the Skulls were storing a stash of Superdine. My investigation into magical phenomena in Paragon City is at a bit of a standstill right now, so I agreed to look into it. Besides, I need to get more experience battling those dark energy-handling lieutenants they have.
A couple of Skull missions and a Clockwork mission and Lass made it to level 12. My personal preference for travel powers is Fly, so I had been planning to take Hover. Some interesting discussion on the Tanker forum persuaded me to take Air Superiority, instead. Also, now that Lass is level 12, she can pick up a few DO's. 'Course, she can't afford many, but I wanted to get some Endurance Reduction DO's to see if they would help with my End problems.
I did some basic swag-math to see how beneficial they'd be. CoH Planner tells me my net end gain with TI+UY running is 0.92 end/s. With an attack chain of Scorch-AirSup, its a loss of 2.15/s vs. 2/s - that's 13.5 attack cycles vs. 15.5 attack cycles before full end drain. Not really a big difference. Of course, this is all pretty rough.
I will say, after doing a mission with Air Superiority, I regret not looking into it sooner. I've replaced Brawl with it in Power Slot 1. Its pretty quick, not too costly, and the knockdown affect is nice. It doesn't do great damage, but at these levels, i'm not doing great damage anyway. I'm kindof regretting not picking it instead of Fire Sword at lvl 6. If I had done that, I could have picked up Swift to start towards Stamina already.
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